[Game Prototype] The Ancient Scripts

The Ancient Scripts is an Action RPG game prototype that was created in UE4 from scratch using C++

Topics covered: Epic’s Gameplay Ability System (GAS)
Time spent: 3 weeks
Third party assets used: 3D Pack by Synty Studios

Gameplay: https://www.youtube.com/watch?v=B9e7ia7mC9Q

Demo: https://drive.google.com/open?id=1y1DT31TKm_XiKDAO93em-hrQ-sPVgpYP

Game Page: http://mykungfugames.com/the-ancient-scripts/


[Game Prototype] Ethernal Swarm

Ethernal Swarm is a Top Down Shooter game prototype that was created in UE4 from scratch using C++

Gameplay: https://www.youtube.com/watch?v=rpXgj4K0PNU
Showcase: https://www.youtube.com/watch?v=fYbxGeWd3MM

Demo: https://drive.google.com/file/d/1MzoPymgRlbL0DanrcEq7e7ZisxKWpDEU/view?usp=sharing

Game Page: http://mykungfugames.com/ethernal-swarm/

[WIP] Behind The Wall

Behind The Wall is a third person puzzle adventure game about a kid (actually not) who is trying to escape the environment that he got stuck in. Puzzles in the game is a bit tricky, rely heavily on “out of the box” type of thinking and contains such gameplay elements as gravity manipulations, portals, other characters interactions, stealth and minigames.

During the development process I was studying and using a wide variety of tools. Some of them:
- Budget Motion Capture tools workflow, from capturing raw data to reaching end in-game result
- Creating semi-procedural tools using Houdini and Houdini Engine to speed up level creation
- Using Forward / Inverse Kinematics for animations and world interactions
- Building a custom gravity-dependent Pawn

Game Page: http://mykungfugames.com/behind-the-wall/

[2019 Summer #ue4jam] Count Me In

Created during 2019 Summer #ue4jam in a team of 4 people

A survival simulator in the overpopulated city during a zombie apocalypse.

The main hero finds himself in the middle of the zombie apocalypse. He tries to save as many people as he can, every man and every second is on the count. Help him during this dangerous mission to leed people to the evacuation place for transportation.
Bring on your friend and play together too!

1. Grab pedestrians into your crowd
2. Avoid zombies
3. Increase your score by guiding a controlled group to the evacuation zone
4. Survive until final evacuation and save as much as you can. Everyone counts!

Short Gameplay video: https://youtu.be/RMFYt5ZIAMA
Single Player Gameplay: https://youtu.be/u3tgfMvU-5w
Player vs Player Gameplay: https://youtu.be/fbb5kHoiViY

Game Page: http://mykungfugames.com/count-me-in/

Solid Snake. 1st Place at Kyiv Indies Game Jam. Best Compo Game and Audience Choice Awards!

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Created during Kyiv Indies Game Jam / Ludum Dare 41 Event in 48 hours (solo)

Kyiv Indies Game Jam Awards:

  • Best Compo Game
  • Audience Choice

When the world needs a hero and there is no one out there, he comes to the rescue. Agent Solid. He is not a human, he is a natural born Snake. He seeks and eliminates any target on his way. And eats it.

Play as a snake aka special operative with the only one mission: to get rid of the target.

As in a regular snake game you are going to eat. And grow up. But in this game, when you grow, your experience differs:

  • small and hungry snake can go into a small vent holes and tight places.
  • medium snake is in a good fit. can reach the buttons to interact with a world.
  • large snake is a killer. Can eat anything, including your favorite sofa or antique table. No remorse! Note: eatable food are highlighted


  • Boxes! Yes, yes. You can crawl in the boxes my friend.
  • Patrolling enemies. Be cautious, can trigger the alarm.
  • Special objectives such as classic silent assassination. i.e. cut the wire and drop that huge chandelier into an enemies head. Who did that? Not me.
  • Snake also can jump to reach some hard-to-reach places. Woah! Was that unexpected?
  • Evac like a Boss! After eliminating the target, fly away using your personal copter. As you-know-who.

Software used: Unreal Engine 4 + ufsm, Qubicle, Maya, Aseprite

Controls: W – move forward Shift – sprint Space – jump Left Mouse Button – interact / attack an enemy

Ludum Dare: https://ldjam.com/events/ludum-dare/41/solid-snake

Game Page: http://mykungfugames.com/solid-snake/

Pills4Skills – upcoming 2d gravitational puzzle platformer. UPDATE: Now available on Steam!


Take a challenge in a weird and unique gravitational puzzle platformer!

- 72 levels with deadly obstacles and puzzles!
- Gravity manipulations!
- Numerous ways to finish the levels!
- Two difficulty levels: hard and… very hard!
- Challenging time-dependent gameplay!
- Hallucinations!
- Everyplay support!

Coming on June 10th for iOS and a bit later for Android and WP8 devices!

More info can be found right here: http://mykungfugames.com/pills4skills/

1st place at Windows 10 Game Jam!


It was a tough day today. On May 15th I participated in a Windows 10 Game Jam in Kyiv. It was a short but productive 8-hours-long Game Jam. In the end I took the 1st place, which is great. The prototype I’ve created could be refined and have a good chances to be released in a future. Anyway, now I’m pretty confident that my new stuff will be available on Windows devices as well. Thanks to Microsoft for the opportunity.


Introducing Project J!

Project J

“Darkness cannot drive out darkness, only light can do that.”, Martin Luther King, Jr.

Guide your light through the lifeless world. Collect sparkles to refill the energy, avoid shadows to stay alive.

Project J features:
- unique mechanics
- very hard and challenging fast-paced gameplay
- three difficulty levels
- highly addictive
- simple and attractive graphics
- achievements and leaderboards
- everyplay enabled!

The game was released on October, 13 for iPhone, iPad, Android and WP8!
Store links:

iPhone and iPadhttps://itunes.apple.com/us/app/project-j/id895909768


Windows Phone 8http://www.windowsphone.com/ru-ru/store/app/project-j/40e40769-f92c-4297-b7f8-a025b6b527a6

Download Press Kithttp://mykungfugames.com/PJPack.zip

Everyplay community pagehttps://everyplay.com/project-j

Music by www.teknoaxe.com







New releases for Windows Phone!

Got good news!

Rogue Heroes and Pigeon Simulator are now available for Windows Phone Marketplace!

Here is the links:

Rogue Heroes: http://www.windowsphone.com/s?appid=474906e7-6a7a-41d6-b929-28238aceb8fb

Pigeon Simulator 9000: http://www.windowsphone.com/s?appid=94f14065-a823-484b-a8d5-fa8e1845e9d3


Rogue Heroes got the 1st place at Golden Byte international finals!



..and it was awesome!


Rogue Heroes are now available on Google Play!

Google Play link: https://play.google.com/store/apps/details?id=com.MyKungfu.RogueHeroes

iTunes link: https://itunes.apple.com/us/app/rogue-heroes/id837172918?l=ru&ls=1&mt=8


So, Rogue Heroes are out.. again +)

Hello everybody!

Rogue Heroes are back on the App Store! With some price drops, it’s 0.99$ now.  Still no in-apps of course.
iTunes link: https://itunes.apple.com/us/app/rogue-heroes/id837172918?l=ru&ls=1&mt=8

And the android version are coming out on May 15th.

New content update are coming in June.

Have a good day!

Rogue Heroes version 1.0.1. Coming back to the AppStore next week!

Hello everybody!

I’m glad to report that my forthcoming game Rogue Heroes has been finally updated and is coming back to the App Store.

- new character graphics
- player upgrades and gold coins are now secured even after the perma-death
- control improvements and gamepad support (Android version for now)
- enemy AI changes
- minor bug fixes

And the gameplay video, just to show how it looks now:

Rogue Heroes will be back on the AppStore pretty soon (next week, if all goes well). The Android and WP8 versions are coming in a middle of May.

Have a good day!

Rogue Heroes has been released on the AppStore.. not for a long time.

Hello everybody.

Got some news!

The good one: Rogue Heroes has been finally released on the AppStore.

And the bad one: I’ve already got some complains. Here is the most common ones:

- about game difficulty: a lot of players want to save their progress even after permanent death
- about obstacle randomization: some areas are too hard to pass
- about game controls
- about character graphics

Because of that I’ve decided to pull the game from the AppStore for a few weeks, until the new update will be released. It will fix most of the complains (including some graphics) and contain some new content.

I apologize for inconveniences and I’ll do my best to change cons to pros in future updates.

Thank you for understanding.

Android and Windows Phone versions will be available soon after the AppStore release.

Rogue Heroes: fast-paced 2D action-platforming roguelike game

Hello everyone.

Today I’m happy to announce my new game called “Rogue Heroes”!

This is awesome fast-paced 2D action-platforming roguelike game, which features such cool stuff as:

  • Randomly generated levels
  • Character progression
  • Inventory system with set bonuses
  • Experience system
  • Upgrades
  • Minibosses
  • Quests
  • Secret rooms
  • Duration-over-time bonuses
  • “EPIC” story-line
  • Permadeath

The game will be released later this month for all leading mobile platforms: iOS, Android and WP8. More info will be available pretty soon, so stay tuned!

Check out the video trailer and screenshots below. Have a good day!


My name is Peter Shoferistov, I’m an indie game developer and this web-site is dedicated to my current and future projects.