Behind The Wall is a third person puzzle adventure game about a kid (actually not) who is trying to escape the environment that he got stuck in. Puzzles in the game is a bit tricky, rely heavily on “out of the box” type of thinking and contains such gameplay elements as gravity manipulations, portals, other characters interactions, stealth and minigames.

During the development process I was studying and using a wide variety of tools. Some of them:
- Budget Motion Capture tools workflow, from capturing raw data to reaching end in-game result
- Creating semi-procedural tools using Houdini and Houdini Engine to speed up level creation
- Using Forward / Inverse Kinematics for animations and world interactions
- Building a custom gravity-dependent Pawn